I don't need to test my programs. I have an error-correcting modem.

Search results

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
  • ...estrictions described in [[Legacy:Texture Import And Export|Texture Import and Export]]. ...base) names, like <code>MyAnim_a00.pcx</code>, <code>MyAnim_a01.pcx</code> and so on.
    2 KB (282 words) - 12:52, 14 April 2015
  • ...ust select any file and open it. The Texture Browser will load the package and display some of the textures. You can scroll down to see all textures in th Select another surface and click on a different texture. It is immediately applied to your surface.
    4 KB (652 words) - 15:03, 19 April 2015
  • This is a reference page for all menu commands which export / import data. Simple instructions are elsewhere on: * [[Legacy:Brush Exporting And Importing|Brush Exporting And Importing]]
    1 KB (231 words) - 07:37, 4 June 2016
  • See [[Legacy:Exec Directive (UT)|Exec Directive (UT)]] for UT Import commands. ===Import===
    14 KB (2,119 words) - 18:25, 24 June 2013
  • ...your screenshot as a bitmap, do not use RLE compression or UnrealEd won't import it properly. Use regular RGB encoding.) ...rt|Texture Import And Export]]. Briefly, use the following settings in the Import dialog box:
    3 KB (518 words) - 12:53, 14 April 2015